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Winning the Game


Index -> Playing the Game -> Winning the Game

Victory conditions are checked each turn, after all "end of turn" effects have been dealt with. They are also checked each time a player wins a Power Play vote.

You can lose the game in one of two ways:

  • Your homeworld is conquered by one of your opponents. (If that opponent is the only other player remaining in the game, he wins a Military Victory.)
  • One of your opponents has accumulated 30 or more destiny points beyond what you have. (If that opponent is the only other player remaining in the game, he wins a Cultural Victory.)

In a game involving three or more players, a losing player�s surviving entities and other cards become neutral and remain in play at their current locations. He may continue to observe the rest of the game, but can no longer plan any actions during the planning phase.

There is a third way a player can win the game, by having three points of power (accumulated by winning Power Play votes). The first player who does so wins a Political Victory.

It is possible for more than one player to achieve these victory conditions at the same time. In these situations, a Military Victory takes precedence over a Cultural Victory, and both take precedence over a Political Victory. For example: On the same turn in which you win your third point of power, your sole opponent amasses 30 more points of destiny than you have. He wins the game via Cultural Victory.

If two players simultaneously achieve a Military Victory, this series of tiebreakers determines which of them wins the game: first, the win is awarded to the player who has the most destiny; failing that, it is awarded to the player who has the most points of power; failing that, it is awarded to the player who has the Edge (or fewer Tie-breakers)

A select few cards in the game create alternate conditions under which a player can win or lose the game. These take precedence over all three of the normal victory conditions.