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Thrass


Index -> Playing the Game -> Race -> Thrass

When you choose Thrass as your deck's primary race, your scouts cost �1 build point to build, and get -1 beam and -2 hull. Your cruisers cost -1 build point to build, and get -5 hull and create a Spore Cloud marker each time they arrive at a planet. (The marker has Duration 1 and gives opponents -1 influence locally.)

Flavor Text Quote

All operators are currently busy. Please continue to hold. Your approximate hold time is four turns. - "Ansible Outage"

General Strategy Tips

The Thrass are bugs, and bugs are dangerous when in large groups. Keep this in mind as you can take a large group of ships to a spot on the map and dominate from that position forward.

Take special note of their racial ability. The ability to reduce influence without playing any cards is a very powerful thing, particularly when two or more Thrass Cruisers arrive at a system. Also, they have an excellent political card pool thanks to their Mind attributes, along with the control that comes along with it. For Entropy they gain the weapon enhancements, and their excellent Hive Queen can take an average Thrass military to an overpowering one.